Turnip Boy Robs a Bank: A Review of a Comedy Roguelike

I’m not sure anyone asked for this, but Turnip Boy is back. In the previous game, Turnip Boy Commits Tax Evasion, he avoided paying taxes and had to work for the mayor to repay his debt.

In the sequel, Turnip Boy Robs a Bank, he commits an even bigger crime—robbing a bank. The story has changed, and so has the genre, but the main character is still just as charming, and the situations are just as funny. There’s plenty of humor here.

 

A Repeat Offender

The sequel continues right after the first game (no spoilers). One day later, a civil war starts in the city, and Turnip Boy gets recruited by a mafia boss—because he committed “the bravest act ever”: tax evasion.

The mafia has one goal—to rob the Botanical Bank, where all the citizens are hiding. Turnip Boy does all the dirty work, while the boss stays safe and gives orders.

When you first enter the bank, a timer appears—you have three minutes to collect as much money as possible before escaping back to your car.

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You can:

  • shake money out of civilians
  • smash display cases and steal valuables
  • break furniture and machines to find cash

At the same time, the game still keeps elements from the first part—side quests, characters, enemies, and bosses. But now it’s not a Zelda-style adventure—it’s a roguelike with short runs, where you always start from the same place.

 

Better Combat System

One of the biggest problems in the first game was combat—it felt clunky and frustrating.

In the sequel, this is fixed by adding guns:

  • pistols
  • SMGs
  • shotguns

There are also many unusual weapons:

  • a foam-shooting can
  • a money-shooting gun
  • flamethrower-like weapons
  • even grenade launchers

Melee weapons are still there too—bats, spears, and even a huge sword.

Weapons drop from enemies, and you can:

  • Use them during a run
  • Bring them back to your base
  • Sell them in a pawn shop

Each new item upgrades the shop and unlocks new weapons permanently, like crossbows and blasters.

 

Fixing the Flaws

Another difference from typical roguelikes is the short length. The game can be finished in about five hours, and there’s little reason to replay it—unlike Hades.

But here, the shorter length actually works well. By the end, the gameplay starts to feel repetitive, so the pacing is just right.

Before that, the game stays fun:

  • New areas open up
  • Shortcuts are unlocked
  • Moving between locations becomes faster

This also makes farming money easier. Early in the game, you might focus on small rewards, but later you find much more valuable items that are just as easy to collect.

Even the three-minute timer isn’t as annoying as it might seem. You don’t have to run to the exit the moment it hits two and a half minutes.

When time runs out, an alarm starts, and enemies begin to appear in the rooms. These are the same enemies you encounter while exploring, and there aren’t that many of them. So you can keep going for a couple more minutes—you just need to watch your health.

However, if you get greedy and still don’t return to the car, the bank owner will release poisonous gas. There’s no way to survive it—it drains your health very quickly.

When Turnip Boy dies, he keeps only half of the money he collected and loses all the valuables, which are actually the main source of big earnings.

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