Three industry veterans talk about what happened, why it happened and what’s happened since.

 

(May 26, 2022 – New York, NY) In the Fall of 1993, Ramon Gil had just moved to New York City to pursue his dream of becoming a comic book illustrator. He had two indie books to his name and a few contacts to call on. But within a few weeks of his arrival, the comic book industry tanked and creators lost their jobs left and right. To this day, Ramon wakes up shaking and screaming in a cold sweat due to nightmares about the experience (not really). But after 30 years, he’d like to know what truly happened back then.

Now running the Comic Arts Workshop , Ramon has invited three survivors of that tumultuous era to an online discussion and reveal what they know about the crash of ’93.

Tom DeFalco was editor-in-chief of Marvel Comics. He was a vital member of the management team that took Marvel public, and under his leadership, Marvel’s net profits from publishing rose by over 500%. Under DeFalco’s guidance, Marvel entered a phase of expansion that provided an opportunity for “new talent” to enter the comic book industry and released several new titles with original characters.

Heidi Macdonald is the founder and editor-in-chief of the Comics Beat. In the 90s, she was an editor at Disney Adventures Magazine and, later on, DC Comics. Heidi is an award-winning comics editor/journalist with over 20 years of hands-on knowledge in providing award-winning content and supervising others to create work of the highest caliber.

Elliot S. Maggin is an American writer of comic books, films, television, and novels. He was a principal writer for DC Comics during the Bronze and early Modern ages of comics in the 1970s and 1980s. He is mainly associated with Superman, having penned two novels on the character as well as the novelization of Kingdom Come.

The talk will be part Q&A and part free-wheeling discussion on-line. Audience members will be able to ask questions via the comments section. The event is free and part of the programming for the Comic Arts Workshop. A community of aspiring comic and graphic novel creators who meet regularly to co-work, attend classes, critique each other’s work and generally have fun while supporting each other’s efforts.

The talk can be accessed at https://www.meetup.com/comicarts/events/284807035/

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Three industry veterans talk about what happened, why it happened and what’s happened since.   (May 26, 2022 - New York, NY) In the Fall of 1993, Ramon Gil had just moved to New York City to pursue his dream of becoming a comic book illustrator. He had two indie books...