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Warcrow Book Exudes Quality
If you were to poll the members of The Meeple Guild, miniature gaming would likely rank at or near the top of our favorite game categories.
Over the years, we’ve played and reviewed many titles — Warmachine, MERCs, Blackwater Gulch, Guild Ball, and others. Among the best are the games that endure. Longevity shows that players enjoy the system and that the company behind it remains dedicated to supporting and expanding it.
One company that has done this exceptionally well is Corvus Belli, creators of Infinity.
Infinity follows a simple yet highly effective philosophy when it comes to miniature gaming. It begins with absolutely stunning miniatures — a hallmark of quality that has become synonymous with the brand over its 25-year history. The other key to Infinity’s success has been its ability to introduce new and exciting projects that continually capture attention.
In 2024, that innovation included the release of the fantasy skirmish game Warcrow, which we’re looking at today — or more specifically, its core rulebook, serving as an introduction to the world and mechanics of the game.
According to the publisher:
“Warcrow is a miniatures game set in the fantastical world of Lindwurm. In this setting, you control a small military force made up of warriors, creatures, and wizards who fight skirmishes, pursuing the interests of your faction.
Before starting the game, you must select a scenario to play. Each of the Warcrow scenarios describes the conditions and requirements necessary to achieve victory. Once you have chosen the scenario, prepare the gaming table and deploy the indicated terrain elements: hedges, forests, buildings… Some of them will be very favorable to your faction. Once you have understood all the details of the scenario, choose your faction and create the company list that best suits your strategy and victory plans.
The game begins with the deployment of troops, following the instructions stipulated in the scenario rules. Warcrow scenarios have a variable length of game rounds, which continue until the end-of-game conditions are met. Each round, you and your opponent take alternating turns activating your units — moving them, attacking, or casting powerful spells — until you achieve the objectives of the scenario. To win, you must have accumulated more Victory Points (VP) than your opponent at the end of the game.”
Since the release of the core book, there have been some lavish add-ons — scenarios, starter factions, and more — that expand the experience even further. We’ll cover those in a future review.
As for the core book itself, it can be summed up in a single word: Wow!
This is a hefty, 365-page hardcover filled with glossy, full-color art throughout. The striking cover alone makes it look like a coffee-table book — and for a miniatures gamer, it truly is that impressive.
The book functions as two volumes in one. First, it serves as a deep storybook, full of lore and history that immerses the reader in the world of Warcrow. For some, that rich background will be a major attraction; others may flip through it more quickly to reach the nuts and bolts of the rules.
And yes, the core rules are all here — how miniatures move, how battles unfold, how scenarios work — presented with the same precision and attention to detail we’ve come to expect from Corvus Belli. Factions and even individual characters receive thoughtful attention, adding flavor and depth to gameplay.
Ultimately, this is a complete, beautifully produced book that provides everything a player could ask for. You can lose yourself for hours exploring its lore, factions, and mechanics — long before you ever set a miniature on the table or roll a die.
We’ll dive deeper into gameplay in a future review, but rest assured: Warcrow is a winner. Corvus Belli doesn’t make bad games.
Check it out at warcrow.com.
About Author
Calvin Daniels is a Saskatchewan-born, self-taught journalist. He is currently Editor of Yorkton This Week, with 35-years in the newspaper business.
Warcrow book exudes quality
Warcrow Book Exudes Quality
If you were to poll the members of The Meeple Guild, miniature gaming would likely rank at or near the top of our favorite game categories.
Over the years, we’ve played and reviewed many titles — Warmachine, MERCs, Blackwater Gulch, Guild Ball, and others. Among the best are the games that endure. Longevity shows that players enjoy the system and that the company behind it remains dedicated to supporting and expanding it.
One company that has done this exceptionally well is Corvus Belli, creators of Infinity.
Infinity follows a simple yet highly effective philosophy when it comes to miniature gaming. It begins with absolutely stunning miniatures — a hallmark of quality that has become synonymous with the brand over its 25-year history. The other key to Infinity’s success has been its ability to introduce new and exciting projects that continually capture attention.
In 2024, that innovation included the release of the fantasy skirmish game Warcrow, which we’re looking at today — or more specifically, its core rulebook, serving as an introduction to the world and mechanics of the game.
According to the publisher:
“Warcrow is a miniatures game set in the fantastical world of Lindwurm. In this setting, you control a small military force made up of warriors, creatures, and wizards who fight skirmishes, pursuing the interests of your faction.
Before starting the game, you must select a scenario to play. Each of the Warcrow scenarios describes the conditions and requirements necessary to achieve victory. Once you have chosen the scenario, prepare the gaming table and deploy the indicated terrain elements: hedges, forests, buildings… Some of them will be very favorable to your faction. Once you have understood all the details of the scenario, choose your faction and create the company list that best suits your strategy and victory plans.
The game begins with the deployment of troops, following the instructions stipulated in the scenario rules. Warcrow scenarios have a variable length of game rounds, which continue until the end-of-game conditions are met. Each round, you and your opponent take alternating turns activating your units — moving them, attacking, or casting powerful spells — until you achieve the objectives of the scenario. To win, you must have accumulated more Victory Points (VP) than your opponent at the end of the game.”
Since the release of the core book, there have been some lavish add-ons — scenarios, starter factions, and more — that expand the experience even further. We’ll cover those in a future review.
As for the core book itself, it can be summed up in a single word: Wow!
This is a hefty, 365-page hardcover filled with glossy, full-color art throughout. The striking cover alone makes it look like a coffee-table book — and for a miniatures gamer, it truly is that impressive.
The book functions as two volumes in one. First, it serves as a deep storybook, full of lore and history that immerses the reader in the world of Warcrow. For some, that rich background will be a major attraction; others may flip through it more quickly to reach the nuts and bolts of the rules.
And yes, the core rules are all here — how miniatures move, how battles unfold, how scenarios work — presented with the same precision and attention to detail we’ve come to expect from Corvus Belli. Factions and even individual characters receive thoughtful attention, adding flavor and depth to gameplay.
Ultimately, this is a complete, beautifully produced book that provides everything a player could ask for. You can lose yourself for hours exploring its lore, factions, and mechanics — long before you ever set a miniature on the table or roll a die.
We’ll dive deeper into gameplay in a future review, but rest assured: Warcrow is a winner. Corvus Belli doesn’t make bad games.
Check it out at warcrow.com.
About Author
Calvin Daniels
Calvin Daniels is a Saskatchewan-born, self-taught journalist. He is currently Editor of Yorkton This Week, with 35-years in the newspaper business.
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