Riot Games announced the next update for the popular 5v5 multiplayer online battle game, League of Legends (LoL). With upcoming skins, chromas, and bug fixes, we want to highlight a few buffs and reworks. ARAM Mayhem is featured in this update, bringing 40+ new augments, augment sets, and fresh potential for combinations. A new climb indicator has been added for ranked climbers, along with the next two chapters for Demacia Rising. New Firecracker Skins were released yesterday (February 4th), with Petals of Spring skins arriving February 19th. Your Shop also returns from February 10th to March 10th.
“The biggest standout here is AD junglers, who are systemically worse in the new season, but since we like the systems changes
that caused this disparity, we’re simply buffing them back up.”
Champion notes for the League of Legends patch 26.3 are stated below, including all buffs, damage ability changes, and other details.
Ahri
- W – Fox-Fire Cooldown: 9 / 8 / 7 / 6 / 5
Bel’Veth
- Base Stats – Health Growth: 105
- R – Endless Banquet: True Damage on attack per stack: 6 /10 / 14 (+12% Bonus AD)
Braum
- Base Stats – Health: 610
- Q – Winter’s Bite Damage: 75 / 120 / 165 / 210 / 255 (+2.5% HP)
Briar
- Base Stats – Health Growth: 100
+ Armor Growth: 4.5 - Q – Head Rush Health Cost: 5% current health
- W – Blood Frenzy / Snack Attack Health Cost: 5% current health
- E – Chilling Scream Health Cost: 5% current health
- R – Certain Death Health Cost: 5% current health
Diana
- Passive – Moonsilver Blade Monster Damage: 230%
Draven
- Base Stats – AD Growth: 3.4
Ekko
- Passive – Z-Drive Resonance AP Ratio: 90%
+ Monster Damage: 270%
Ezreal
- Base Stats – AD Growth: 3.5
- E – Arcane Shift Damage: 80 / 130 / 180 / 230 / 280 (+60% Bonus AD) (+75% AP)
Hecarim
- Q – Rampage Damage per Hit: 60 / 90 / 120 / 150 / 180 (+90% Bonus AD)
+ Amp per Stack: 3% (+3% per 100 Bonus AD)
Heimerdinger
- Base Stats – Health Growth: 105
- W – Hextech Micro-Rockets Initial Hit Damage: 50 / 75 / 100 / 125 / 150 (+55% AP)
Jayce
“Jayce’s build has bounced around a lot over time. He’s been a tank, he’s been (and currently is) a lethality burst mage, and he’s been a fighter. We’d like if Jayce were an AD fighter, caring about both his damage output and durability to stick it out in melee once in a while. He’s also still better in the jungle than in the top lane after last patch’s nerf, so we’re here to re-visit him. Ultimately our goals for Viktor’s better half are to give him a viable fighter build and a viable but not overbearing jungle role. To achieve these goals, we’re reducing his reliance on bonus AD and shifting power from his poke into his melee damage and follow-up.” – League of Legends 26.3 Notes
- Q – (Melee) To the Skies! Damage: 60 / 110 / 160 / 210 / 260 / 310 (+135% Bonus AD)
+ Monster Bonus Damage: 10
Q – (Range) Shock Blast Damage: 80 / 121 / 162 / 203 / 244 / 285 (+130% Bonus AD)
+ Monster Bonus Damage: 10
R – Cannon Stance: Mercury Cannon Armor/Magic Resistance Shred: 20 / 25 / 30 / 35%
Kayn
- Q – Reaping Slash Damage: 75 / 105 / 135 / 165 / 195 (+85% Bonus AD)
Maokai
- Q – Bramble Smash Flat Damage: 75/120/165/210/255
Mel
” This changelist is intended to help lower player frustration while playing against Mel through opening up additional counterplay opportunities for opponents beyond the ban button.
One big change we have is changing her reflect damage immunity to a shield which will ensure when Fizz successfully lands his ultimate she no longer completely negates the damage with a late W. We also want to make sure when you’re laning against her that you can see her Q coming and dodge out of the way at long ranges like many spammable projectile spells. Both her Q and E should now be more visually clear (thus easier to dodge) and we’ve reduced some of the power from her reflect in some situations where her reflections resulted in unexpectedly high damage.
While we believe that champion agency can yield frustrating interactions, we also believe there should be avenues for counterplay to balance that out. Frankly, we underestimated how frustrating the play-against experience for Mel would be and are aiming to improve that with this change list. And for players looking to play Mel we want her to be playable more consistently after the ban phase while making sure her core gameplay that her players have come to love isn’t lost.
Our goals with these changes are that more players feel they can outplay Mel in ways that match their expectations, and that Mel players can feel more skillful and that their success is a result of that skill. We expect that there will continue to be players whose main champions are highly impacted by Mel’s reflection that may continue to prioritize her as a ban, but we’re targeting to get her out of must-ban territory for many players. ” – League of Legends 26.3 Notes
Mel Adjustment
- Base Stats: Attack Speed Ratio: 0.4 ⇒ 0.625
- Passive – Searing Brilliance
+ Projectile Damage: 8-50 (based on level) (+ 5% AP) ⇒ 8-25 (based on level) (+ 3% AP)
+ Total Projectile Damage: 24-150 (based on level) (+ 15% AP) ⇒ 24-75 (based on level) (+ 9% AP)
+ Reduced the visual clutter by no longer displaying the passive mark on non-champions for enemies.
+ Fixed certain champion-spawned units dying to Overwhelm from an unempowered basic attack. - Q – Radiant Volley
+ Now deals additional damage the first time an explosion hits, with reduced effectiveness from subsequent hits.
+ Initial Hit: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
+ Subsequent Hits: 5 / 6 / 7 / 8 / 9 (+ 5% AP)
+ Total Damage: 78 / 109 / 144 / 185 / 230 (+51-85% AP) ⇒ 85 / 126 / 169 / 214 / 261 (+ 85-105% AP)
+ Mana Cost: 70 / 80 / 90 / 100 / 110 ⇒ 70 / 75 / 80 / 85 / 90
+ Minion Damage: 75% ⇒ 100%
+ Cast Time: 0.25s ⇒ 0.35s
+ Projectile Speed: 4500 ⇒ 3800
+ Explosion Radius: 230 ⇒ 200
+ Area Spread: 30 ⇒ 25
+ Channel Time: 0.75s ⇒ 0.5s
+ Damage type is now DoT AoE (reduced effectiveness in resetting Arcane Comet).
+ Stronger area telegraph visual. -
W – Rebuttal
+ No longer provides Damage Immunity.
+ Shield: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
+ Physical damage reflected is reduced by 30% before magic damage conversion.
+ Now destroys projectiles that target each unit in an area instead of reflecting them when those projectiles aren’t targeting Mel. (ex. Ryze E, Brand E, Katarina R, Samira R, Yunara Q)
+ Decaying Move Speed: 30% over 0.75s⇒ 40% over 1.5s - E – Solar Snare
+ Root Missile Radius: 80 ⇒ 70
+ End of Travel Linger Duration: 0.5s ⇒ 0.25s
+ DoT Radius: 260 ⇒ 230
+ Cast Range: 1050 ⇒ 1000
+ Projectile Speed: 1000 ⇒ 1100
+ Cooldown: 12 / 11.5 / 11 / 10.5 / 10 ⇒ 11 / 10.5 / 10 / 9.5 / 9
+ Root Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5 ⇒ 1.5
+ Damage: 60 / 100 / 140 / 180 / 220 ⇒ 60 / 105 / 150 / 195 / 240
+ Damage per Second: 16 / 26 / 36 / 46 / 56 ⇒ 16 / 28 / 40 / 52 / 64
+ No longer visually pops at the end when descending terrain. - R – Golden Eclipse
+ Damage per Stack: 4 / 7 / 10 (+ 3.5% AP) ⇒ 4 / 7 / 10 (+ 4% AP)
Naafiri
- Passive – We Are More Packmate Monster Damage: 1.55x
Nilah
- Base Stats – Attack Damage: 58
+ Armor Growth: 4.2
Nunu and Willump
- W – Biggest Snowball Ever! Maximum Damage: 180 / 225 / 270 / 315 / 360
- E – Snowball Barrage Base Damage per Hit: 15 / 22.5 / 30 / 37.5 / 45
Riven
- Passive – Runic Blade Total AD Ratio: 30 – 45%
- Q – Broken Wings Damage: 40 / 75 / 105 / 135 / 165 (+60 / 65 / 70 / 75 / 80% Bonus AD)
Ryze
- W – Rune Prison Damage: 60 / 90 / 120 / 150 / 180 (+60% AP) (+3% Bonus Mana)
Trundle
- Base Stats – Armor Growth: 4.5
+ Attack Damage Growth: 4.5
Tryndamere
- Base Stats – Attack Damage Growth: 4.5
Varus
- Base Stats – Armor Growth: 4
- W – Blighted Quiver On-Hit Damage: 8 / 17 / 26 / 35 / 44 (+25% AP)
+ Max Health Damage: 3 / 3.5 / 4 / 4.5 / 5% (+1.3% per 100 AP)
Vi
- Base Stats – Health Growth: 105
+ Attack Damage Growth: 3.5
Volibear
- Q – Thundering Smash Bonus Physical Damage: 10 / 20 / 30 / 40 / 50 (+140% Bonus AD)
- E – Sky Splitter Cooldown: 16
+ Non-Champion Damage Cap: 150 / 265 / 380 / 495 / 610 (+70% AP)
Xin Zhao
- Passive – Determination Heal Every Third Hit: 3 / 4 / 5% max HP
- E – Audacious Charge Bonus Attack Speed: 40/50/60/70/80%
Yone
- Q – Mortal Steel Damage: 25 / 50 / 75 / 100 / 125 (+110% Total AD)
Zaahen
- Q – The Darkin Glaive Monster Modifier: 2x
- E – Aureate Rush Bonus Monster Damage: 75
Zed
- Passive – Contempt for the Weak Damage to Monsters: 0.5x
+ Maximum Damage to Epic Monsters: 100


