Exit the Gungeon Reloads on Steam and Nintendo Switch Today
Gungeon-dwellers Dodge Roll, co-developer Singlecore Games, and unlicensed water-gun wielders Devolver Digital today announce Exit the Gungeon, the newest adventure in the burgeoning Gungeonverse, will be available later today on PC via Steam and Nintendo Switch.
Debuting on Apple Arcade in 2019, Exit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit ‘Gungeoneers’ and their journey for personal absolution in Enter the Gungeon.
Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces… and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.
The latest update to Exit the Gungeon brings an arsenal of additions, updates, and tweaks to the celebrated bullet hell dungeon climber. These modifications represent a substantial overhaul to Exit the Gungeon for players on Apple Arcade and new Gungeoneers jumping in on Nintendo Switch and Steam today.
New Weapons, Items, Enemies, and Bosses
Jump into battle with dozens of upgraded weapons and new items like the Spiked Boots, while striking down new Gundead foes including the Minecart Shotgun Kin, Bullet Cardinal, and Flying Fungun. Watch out for the return of the legendary Jammed enemy variants…
Revamped Gungeon with New Rooms and Elevators
Square off in a dramatically redesigned Gungeon with improved room variety, increased room size, and many updated and devious elevators. With this increased variety, we’ve expanded Exit the Gungeon runs to more closely match Enter the Gungeon’s playtimes.
Rebalanced and Reloaded Gameplay
Massive changes to how the game spawns and places enemies, and an increased challenge level to match what veteran Gungeoneers have come to expect. An overhauled combo system yields better guns faster and throws down more money to reward Gungeoneers for fantastic combo runs.
Hats, Minigames, and Gungeon Dwellers
Look sharp with new character-specific hats as you tackle redesigned minigames and chat up a host of NPCs with new interactions and quests.
Visit enterthegungeon.com for more information about Exit the Gungeon, Enter the Gungeon, and the upcoming light gun arcade game House of the Gundead.https://www.firstcomicsnews.com/exit-the-gungeon-reloads-on-steam-and-nintendo-switch-today/https://www.firstcomicsnews.com/wp-content/uploads/2020/03/Exit-the-Gungeon-Logo-600x225.pnghttps://www.firstcomicsnews.com/wp-content/uploads/2020/03/Exit-the-Gungeon-Logo-150x56.pngGaming NewsSwitch
Gungeon-dwellers Dodge Roll, co-developer Singlecore Games, and unlicensed water-gun wielders Devolver Digital today announce Exit the Gungeon, the newest adventure in the burgeoning Gungeonverse, will be available later today on PC via Steam and Nintendo Switch. Debuting on Apple Arcade in 2019, Exit the Gungeon is a bullet hell dungeon...Matthew SzewczykMatthew.Szewczyk@firstcomicsnews.comEditorI have been a comic book fan since the early eighties and have read thousands of comics during that time. Some of the first comic books I remember buying with my own money at the local supermarket are Secret Wars #1, the Nam #1 and Batman #426 featuring the Death of Jason Todd. Yes, I did call the 900 number once. I voted for him to die because I did not think DC would actually do it. My bad. In the late eighties I wrote, drew and published a number of mini-comics and fanzines including Hero 358, Death Dealer and Thunder Review. E-Mail me at email@example.comFirst Comics News