This review covers Gigi Gacker, a small-box game that serves as a sort of sister title to the recently reviewed Das Wurmt. Both games come from designer Robert Brouwer, artist Doris Matthäus, and publisher Zoch Verlag—and they share a similar style and spirit.
In Gigi Gacker, players take on the role of chicks out to eat worms. It’s a silly theme that doesn’t add much depth but pairs well enough with Matthäus’ charming, cartoony artwork.
Each round, several numbered worm cards—equal to the number of players—are laid out. Players then essentially bid on them, vying to collect high-value worms that count toward endgame scoring. “Mother Hen” cards introduce a twist that can significantly impact play, though perhaps not quite enough to elevate the experience.
Unfortunately, the tie-breaking mechanism feels tacked on. While necessary to keep the game moving, it comes across more as a patch for a design gap than a clever feature.
There isn’t a great deal of depth here—Gigi Gacker plays quickly but lacks the staying power or charm of Das Wurmt. Like its sibling, it supports two to five players, but at two it relies on a “dummy hand.” While this works mechanically, it feels like an awkward fix rather than an elegant solution.
Ultimately, while Das Wurmt earned a recommendation, Gigi Gacker is the weaker sister—playable, but not memorable. You can safely pass on this one.
About Author
Calvin Daniels is a Saskatchewan-born, self-taught journalist. He is currently Editor of Yorkton This Week, with 35-years in the newspaper business.
Chicken game not quite up to scratch
In Gigi Gacker, players take on the role of chicks out to eat worms. It’s a silly theme that doesn’t add much depth but pairs well enough with Matthäus’ charming, cartoony artwork.
Each round, several numbered worm cards—equal to the number of players—are laid out. Players then essentially bid on them, vying to collect high-value worms that count toward endgame scoring. “Mother Hen” cards introduce a twist that can significantly impact play, though perhaps not quite enough to elevate the experience.
Unfortunately, the tie-breaking mechanism feels tacked on. While necessary to keep the game moving, it comes across more as a patch for a design gap than a clever feature.
There isn’t a great deal of depth here—Gigi Gacker plays quickly but lacks the staying power or charm of Das Wurmt. Like its sibling, it supports two to five players, but at two it relies on a “dummy hand.” While this works mechanically, it feels like an awkward fix rather than an elegant solution.
Ultimately, while Das Wurmt earned a recommendation, Gigi Gacker is the weaker sister—playable, but not memorable. You can safely pass on this one.
About Author
Calvin Daniels
Calvin Daniels is a Saskatchewan-born, self-taught journalist. He is currently Editor of Yorkton This Week, with 35-years in the newspaper business.
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