Comune about finding the angles to build for the win

Regular readers will be aware Kanare Kato is both a prolific and well-liked designer of abstract strategy games.
In the past, The Meeple Guild has enjoyed several of his games; Iago, Stairs, Lines of Fixation, and Meridians are some of the best among the ones we’ve played.
This week, we check in with Comune, which, to start, is not quite the top-shelf offering of Kato’s games mentioned above.
That said, Comune remains a game that will hold some interest for those looking for something just a bit different.
Comune is a placement game using rectangular house pieces. The pieces are wooden, a generally appreciated feature of many Kanare_Abstract published games.
The game allows players to choose from three types of placement, depending on the angle at which the pieces are placed. This creates some obvious depth, but also makes Comune a bit more challenging in terms of gameplay.
In the game, you can place your pieces next to each other at any angle, but not next to the opponent’s pieces at different angles.
Now as are most Kanare Abstract published games, Comune comes in a small, thin necklace box, utilizing an easy-to-fold cloth board. The combo makes Comune and its sister games easy to take to the coffee shop, cabin, or business road trip, but also means the aforementioned placement rules can be a bit harder to envision as pieces are in tight areas from the get-go.
And the angles are core to the game. The goal is to create larger groups at each of the three angles.
The easy to take on the road aspect, and wood pieces are the initial draw, and there is depth here to explore with a bit of patience to get your head around things.
So Comune is worth a recommendation and worth a long look if you are ordering from www.kanare-abstract.com/en-ca

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